Also this will not work if the remaining durability is 100 or less. Right clicking while looking at something will shoot a fireball projectile that will deal damage and light whatever it hits on fire. Right clicking a block will light it on fire, much like the flint and steel. When a mod/player is hit, they will be on fire for 10 seconds. A sword that does more damage than a diamond sword. There is a 10 second cooldown on the ability. If the ability isn't ready and you right click a block, nothing will happen to the blocks and a message will be sent in chat saying the remaining time before the ability is used. The ability cannot destroy bedrock, aether dungeon traps or locked dungeon stone. If the ability is ready, right clicking on a block will consume 30 durability and knockout a massive 5x5x7 area of blocks, all the blocks destroyed will be dropped. It has extended entity reach, allowing the players to hit an entity from up to 8 blocks away. It has extended reach, allowing players to mine up to 8 blocks in front of them as opposed to the normal 4. It mines very fast, although not as fast as the Hammer of Jeb. The Fist of mine_diver is a tool that acts like a paxel but has a few abilities. Read the Lucky Pendant section for more info and details. If the Lucky Pendant is equipped and aether ores are being mined, there is a 25% chance that the ore drops will double. When in area mode, the hammer will mine at the speed of an iron pickaxe. Durability cost of area mode is 5 durability per each block. Area mode allows the hammer to mine a 3x3 area when a block is broken. Right clicking will activate/deactivate area mode. The Jeb Hammer is a tool that acts like a paxel but it has a few abilities. The staff has extended entity reach (up to 7 blocks). Right clicking it will give the player 3 hearts. The staff has extended entity reach (up to 8 blocks). Amount of HP healed can be configured in the config. Player will not be able to hit an entity if the staff is on cooldown or has less than 600 durability (this will not work in multiplayer). Player will receive a message when this cooldown is finished if they have a staff in their inventory. This is due to a technical limitation of minecraft. The staff will only regenerate durability when it is in a player's inventory, when stored in a container durability will not regenerate. The staff will regenerate 1 durability per tick. Once the remaining durability is 600 or less, the staff will not be able to be used. The gem at the tip of the staff will also get darker. Upon use, the staff will lose 600 durability per heal. You may also hit a player/mob to heal it as well. Right clicking it will give the player 6 hearts. With that being said here is the list of all items added in and their functions: In the game files there are unused assets so I decided to add them in. The textures that these mods share are taken from the original Aether mod. I just want to be clear that I did not steal any of these textures. One more thing to know is that some of the items in this mod have the same textures from "Aether: Lost Content" (addon for "The Aether"). I didn't only add in accessories but that was the main goal with this addon. I mainly wanted to expand on the accessory system because I feel like the idea of it has a lot of potential but unfortunately there aren't many accessory options in the base mod. My goal with this mod was to expand on the aether dimension without changing any of the base mechanics or changing the feel of the mod and I personally feel like I've done a good job of doing that. This addon is made for the Aether (v1.02) mod for Minecraft Beta 1.7.3., First off I want to say that this is not for "The Aether" mod (previously known as "Aether Legacy"). 1.This is a mod that I've been working on for some time.1.7.10-1.5: Nausea effect from Cockatrice poison is now shorter.1.02: Cockatrices and Zephyrs now despawn when on peaceful difficulty. Issues relating to Cockatrice are maintained on the bug tracker. Coincidentally, both Cockatrices and Moa are based on creatures from the past, whether extinct or myth. They fire poisonous quills from their tail, their gaze can petrify, and their breath is deadly. Cockatrices are based on a mythological creature that is hatched from a chicken egg laid on a full moon by a 7-year old hen, and incubated for 6 years by snakes or toads.However, they will attack after dismounting. Using the /ride command from the Single Player Commands mod enables riding and controlling Cockatrices.Cockatrices have been reported to spawn inside houses with insufficient lighting.Cockatrices spawn exclusively at night and may spawn in large groups but however do not die upon day arriving.Ĭockatrices are currently bugged and while they do actually have hostile behavior, a bug causes them to behave as passive and never attack the player, even if in Easy mode or harder.
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